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Added localwind #1026
Added localwind #1026
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Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig <nate@openrobotics.org>
thanks the crash is fixed. When I move the robot to tiles near the staging area I don't see these debug msgs though. It seems like the VisibilityTable does not contain those coordinates. I did a quick check visualizing comms and it shows that only the staging area is covered |
Signed-off-by: Nate Koenig <nate@openrobotics.org>
I regenerated the comms model in 01a712d |
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works for me now. Just one minor comment on missing tiles.
subt_ign/worlds/finals_qual_demo.sdf
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</local_wind> | ||
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<local_wind> | ||
<tile>14</tile> |
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tile_12
, tile_13
, and tile_14
do not exist in this world
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Thanks, removed.
Signed-off-by: Nate Koenig <nate@openrobotics.org>
Signed-off-by: Nate Koenig nate@openrobotics.org
This is an up to #1016.
I've added noise to each tile that has local wind, and spread out the local wind across more tile so that the changes are gradual.
To Test:
IGNITION_VERSION=fortress catkin_make install
ign launch -v 4 cloudsim_sim.ign worldName:=finals_qual_demo levels:=false robotName1:=X1 robotConfig1:=X1_SENSOR_CONFIG_1